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Wednesday, September 9, 2009

Sims Castaway: Please stay away!

Quickie: Don't Buy




I’ve been playing one version of the Sims or another since it was conceived by the sadistic minds at EA Games. Unfortunately my dying laptop could barley handle basic Word functions, so I had to stay away and sighed at the loss.

Finally the Sims started to release on X-Box, PlayStation and Gamecube, and the Wii and I gladly regained my god powers making my sims burn in their own kitchens and die in small dark rooms.

But time after time I have been disappointed with the console versions of the game. For example, when the Sims 2 appeared for the X-Box I found out that you could not have children within the game. You were stuck as a sterile sim only out to complete goals and climb the Simcorp ladder.

The Sims: Castaway seemed like a fun buy and if I didn’t like it I could return it in 7 days. Thank goodness for the liberal return policy.

You create a character at the beginning of the game, very similar to the original standbys: clothing, skin tone and occupation. Also, you can create other crewmembers to help you with chores and tasks.

At first you are alone on an island and it’s okay at fist, but if you decided to be completely alone, it turns into the forever Castaway movie.

EA attempted to make Sims more like a RPG. But walking to different zones to collect certain materials rather then just moving about the world omnisciently and assigning tasks becomes very tedious.

One of the largest design flaws I found was when you build a shelter and make a mistake, you cannot simply delete it. You have to go into “GRAB” mode, trash it a and if you do dismantle it, you still loose all your precious supplies. It’s annoying and time consuming.

If you did decide to create additional characters the next step in the game is to find them. When you do, hope you didn’t make a lazy sim, because they are entirely useless, especially when the concept of a multi-sim game is to eventually make a thriving tribe. GOOD LUCK!

Everything is more difficult with this RPG style. Talking to sims is impossible because you have to constantly move around and catch up with the other sim. You also have no control over the other sims unless they are in your tribe. And how do you build a tribe? By talking. UGH!

Everything about this game is difficult to achieve because of the basic game flaws EA overlooked. These could have been altered and the game could have been very enjoyable, but in short the game sucks.

I’m still waiting EA, when are the Sims going to have a decent game to play on a console? Playstation, X-Box and the Wii are all online now, so why not develop a Sims 2 and also have expansions available to download online? This would allow players to have the feel of Sims 2 they want and they can expand their world with a click.

I spent too much time playing this game looking for a promising development, but the graphics were average, the third-person play made everything harder, deleting became a bureaucratic process, relationships were hard to develop and the goals were very tedious.

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