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Showing posts with label magic. Show all posts
Showing posts with label magic. Show all posts

Thursday, October 22, 2009

Runes of Magic: Nothing New

Runes of Magic

This MMORPG was a copy paste of WOW without the creative designs or creatures you pay 15$ a month for.

What I found to be very annoying was when signing into their account management, I had to create a new account in order to apply for the “free” game. I had to find this on the forum: Runes of Magic Forum for the Login Issue

And do not forget to change your region before you “start game” on the loading screen, because if you forget it will not recognize your ID and password until you change it to the appropriate country.

It was a beautiful game to play, but it failed to be any different from the other MMORPGS I’ve played. Mostly it lacked any unique character races; elves and humans were it, that was it, and pointy ears do not improve hearing people.

My favorite part of the creation was the boob adjuster, only for females, sorry.

Like any other “free” game, there was the option of buying “diamonds” to buy unique items online, but this doesn’t effect the gameplay too much because badass gear still has leather straps holding it together.




Was this false advertising? As with all movies promoting a game. Of course they show awesome battle sequences that never happen in game and even when they do have one featuring in game footage, everyone looked the same and bland.

I’m also confused about what exactly this game was. Why are the elves in exile? Who are we going to fight? Why? Nothing was explained.

Anyway, when you did begin there was an offer for a tutorial, take it, it gives a mount. However, the next fifty million quests are the tutorial, yay repetition….what am I four?

I still do not fully understand why people want to play a human character. It’s boring, you’re a human now, why do you want to play one on a fantasy RPG? I insist on playing a freaky character, because at least I’m something different than a clone of myself who can leap buildings.

To be honest, if you like WOW in a simple format, this is a good game. But it lacks the originality of WOW and fails to present anything unique for the gamer explorer.


Just tell me this doesn't look like a dragonhawk >>

Tuesday, September 22, 2009

PoxNora.com: Magic The Gathering Meets Warhammer



Quickie:Download



PoxNora.com is another one of those sites offering “free” online games. I usually do not sign up for a “free” online game, because eventually it will cost you more than your time and energy, but actual money to buy in game products.

It’s a game where a player clicks on “runes” to open up characters and abilities and place them on the field. The base concept is to defeat the enemies and take their posts, which supply “Nora”, the energy used for spells and such.

The game is simple because there can be a strategy or no planning at all, seems to work, especially if the player is using a pre-made cast of runes.

The player can build their rune cast from scratch, but I would suggest just playing with their pre-made ones, unless spending 20$ on a rune is cool.

I have nothing against PoxNora, or any other site, from making money by offering players really useful game products for cash, especially when “free” play is just as enjoyable as paying for play.

However, I do not like games labeled “free”, but in reality you can only enjoy the game to it’s full potential by buying one of their online gadgets or points from a gift card.

My general rule for applying for “free” games is if they ask for a credit card number don’t apply. The main reason is the “free” game may charge after the trial.

Moving on, PoxNora is a medieval-fantasy world with a mix of Magic the Gathering and miniature wargames, like Warhammer.

The gameplay is very simple and easy to follow. The player has an army, a base who faces an enemy, which the player must defeat.

It takes a little strategy, but it’s not so intense where there is a need for an extreme battle plan. I like it, it’s free, simple, and fun.