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Showing posts with label internet. Show all posts
Showing posts with label internet. Show all posts

Wednesday, November 17, 2010

Why I Stopped Playing WoW

The reason I considered going back to WoW was because of the new expansion coming out, Cataclysm. Of course I want to experience the awesome changes coming to WoW, but truly I cannot see myself playing through the boredom again.

It has been about six months since I quit WoW and I’m thankful for the extra 15$ a month I have in my pocket, because I spend 20$ for three months of Xbox Live now.

I spent many hours on WoW, I had four level forty characters and enjoyed my time there for over a year. I mostly stayed to play with friends, but even they could not cure my boredom. Find quest, complete quest, find another quest, complete quest; nothing changed and I discovered I was becoming a pet collector.

Blizzard has a beautiful storyline and I truly thought this was going to help me find a consistent game for RPGing, because all of my friends are flakes and busy, but it turned out to be a repetitive bit of slop. An addicting slop I consumed almost daily to help replace a tabletop game feel, but WoW never did.

Also, I felt depressed I was celebrating holidays online and making tons of gold by selling holiday products. This honestly scared me, because I was proud of the gold I earned through selling pixel generated items.

My school was suffering, my job was suffering, my personal relationships suffered, I’m very glad I quit, because it was creeping into too much of my life. Furthermore, it became boring and thankfully, my ADD kicked in and decided to find something creative to do, like write an article, a short story, make a silly video, anything but waste time on a boring MMORPG.

Many people become addicted to WoW, but they would just pick a different way to be obsessed if WoW did not exist. I’m glad I am unscathed, but I know many families and friends who are still trying to revive their addicted loved ones.

Of course, WoW was not the only game I could blame, in general anything can become an addiction, but what made games especially harmful was how they become a reality to people. Food, money, sex, at least these forms of addiction were apart of the real world, as for WoW it was like developing schizophrenia.

Luckily many people quit when a game becomes boring, like me, but I saw why people become addicted so easily, any activity with a sense of accomplishment pulled people in and made them want more. It was so easy to accomplish goals and it made me feel good too, but I left and I have no intentions of returning.

There are many sites to help with this form of addiction:

http://www.wowdetox.com/
http://m.wikihow.com/Break-a-World-of-Warcraft-Addiction
http://www.squidoo.com/wowaddicts

Monday, July 5, 2010

Dungeon Fighter Online: Review

Dungeon Fighter Online was a game bringing me back in time where Super Nintendo reigned supreme in story and graphics.


It was a MMO and it impressed me with the simple details, like how your character would cut the grass if he attacked, between the pixels.

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For the rest of the article: Dungeon Fighter Online: Review

Monday, May 10, 2010

Three Kingdoms: It's a RTS: Review


What?  Was this female complaining about how the game cheated her out of scantily clad warriors?  Yes, I am complaining, because it was false advertising and I felt like a teenage boy on Playboy.com and suddenly my computer crashed from viruses.

For the rest of this article:  Three Kingdoms: Game Review

Wednesday, May 5, 2010

Battle On Games: Dragon Fable: Review


This gaming site featured an online game updated every week based on players input and the creative minds of the creators. 

Most of the games were fantasy based, but there was one sci-fi on the list.  I’m a sucker for dragons so I decided to play the Dragon Fable storyline and was thrown into a high fantasy.

Of course, one of my first complaints, and a common one, I had was how the only race was human.  I stand by the statement as how playing a human online while you are really a human seems boring.  
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for the rest of this article please visit my new site:

It's a great site where you can write what you want and get paid for it.

Friday, April 23, 2010

Earth Eternal: Power to the Credit

What first caught my eye about Earth Eternal was the point it made to having no human characters. No offense to MMORPGs and many other games, but humans are boring to play because they are average to play.

You do not have to download the game to your computer, you can, making the download time faster, but it really doesn’t matter. There are over 20 races to choose from and three body types. It’s very simple and sometimes it’s hard to see the difference between the male and female, but it has a certain charm.

There are only 4 classes to choose from: knight, rogue, druid, mage, and it doesn’t matter what race you choose, there is no benefit to having a fox as a rogue versus a bear, so it’s limited. It would be nice for them to add some advantages to the classes depending on which animal you choose, but I think they were attempting to make it simple and fun for kids.

The graphics took me back to the 90s because it reminded me of “Beast Wars”, innovative for its time, but very primitive when you compare it to WoW or Team Fortress 2. It wasn’t horrible, just a little rough and cartoony.

Controlling your character was pretty much the same as for any MMORPG, but I did not like having to click for my auto attack. It’s supposed to be auto right, so why do I have to click on it? This annoyed me and it’s really my only complaint as for character movement.

However, the major disappointment was when I spoke to a player, Slypaw Rogue, and he told me the new download made the game more focused towards buying credits. . He was a level 47 knight and felt cheated as a long-term player to how they handled credit buying, “It would take years” he wrote, “to get the good armor and weapons” for any free player.

(Another Overhyped Video)^^

It was sad to see how companies forget about the players who were there from the beginning and decided to shaft them of they fun by making money the main point within the game. There is nothing wrong with making money, but doing it tactfully and ensuring even free players can still reasonably achieve the best items is key to keeping players happy and playing.

Sadly, the small uniqueness of no human characters did not keep my interest for long especially when a company is willing to sacrifice player enjoyment for sheer cash intake. Many players are already leaving for better MMORPG pastures and I wish them luck.

Sunday, April 11, 2010

MMORPGs: Stagnet Storytelling Waters



MMORPGs are very fun to play with your friends and a healthy way of escapism into a fantastic world where you can be a bloodthirsty warrior or cunning mage, without ever leaving the comfort of your home. However, I feel MMORPGs in general have slammed into a rut of repetition and I’m wondering about the ultimate future of massive online gaming.

Of course when someone hears MMORPG World of Warcraft automatically comes to mind. I personally love the storytelling and the beautiful world Blizzard created to involve gamers with world events similar to real life.

With the “Cataclysm” expansion coming out soon for WoW, everyone is excited and chatting away about the dramatic changes happening to the world. I am also excited, but I still feel like it’s just a thin cover to keep older players on while immense repetition remains.

Honestly, I forget there is even a story while I’m clicking away through quests without much concern for the outcome. My choices do not matter, I do not need to take quests, the world will do just fine without me completing the dungeon. This is where MMORPGs fail in storytelling, the world ultimately doesn’t change due to player participation.



MMORPGs are becoming stagnated in this lack of flexibility within the world. I think it’s time to change the repetitive quest and create a world where every choice can you change the environment.

Tabletop RPGs consider the player’s choices and by directly engaging players; it makes the story more personal and fun to play. Imagine if your choices on a MMORPG changed the game, it would make the story matter again and engage the player to think wisely.

It would pose new challenges to storytellers, game developers and players, but there is a surplus of creative people up to the challenge of allowing players to shape the game.

I do not believe technology is up to standard to keep up with this immense idea in MMORPGs, but when they can, whomever does it first will blow all other MMORPGs out of the water and bring life back online.



Not everyone will be happy with this new engaging idea, but there could be special servers who just support repetitive quests and flat plots. But, I believe it will re-invent MMORPGs for the better by keeping the player on their toes and playing to see how their choices change the world.

Tuesday, February 23, 2010

Plants VS Zombies: All We Want is Brains and Ice Cream



Quickie: Download, Don't Buy the Monotony

My friend Mike introduced me to a new Pop Cap game highly inspired by a drug called LSD Plants VS Zombies. Thanks Mike, like I need another addiction.

Most Pop Cap games, like Peggle, Bejeweled and Insaniquarium feature overly cute characters and colors, making people with ADD become hopelessly addicted to the simple point gameplay.

I do not have a problem with casual games, in fact I love something simple and un-complex every once and a while just to feel like I accomplished something greater than myself. Also, these games meant for hours of gameplay, mainly because of the repetitiveness and simple goals like, kill the zombies.



Plants VS Zombies in particular features classic cute-Mario-world inspired plants designed to fight hordes of classic and pop-culture Zombies. It’s a nice twist to the Zombieland, Resident Evil and Left 4 Dead genera by adding killer-cute plants because I think the theme has been a little overdone.

Sure, this game was a great short distraction, but the levels are too long for my taste and buying the full version just to use different plants doesn’t seem worth it to me. I just wish they would add a fast-forward button, because sitting there waiting for the wave of corpses to come was b-o-r-i-n-g.



It's a simple game for simple players and there was nothing wrong with it as long as you take it in small doses, just like drugs. The industry makes millions of dollars by creating cheap-repetitive-games based on the human nature's need for something cute, fun, cheap, and achieving a simple accomplishment.

So, go ahead and kill some zombies with a peashooter, but save some cash.

Friday, November 20, 2009

League of Legends: Sweet

Quickie: Too Awesome, Download
League of Legends

Online real time strategy game (RTS) featuring Warcraft III graphics, creativity. as addicting as premium chocolate because having control of a demigod at your finger just feels right and awesome. The tutorial was easy to understand and play through, so when you play practice or competitive games you won’t feel lost.

There was also a great selection of charters to choose from, to meet your battle style. I was lucky to be apart of the opening weekend, so all the characters were open, now that the store opened I have to spend points, earned in game, to play my favorite characters.

My personal favorite was Annie. A little pink haired girl who skipped about and threw fire magic on you. She also has a little bear named Tibbers, who she can animate and lead him in a path of destruction.

Her catchphrases, all the charters have them, can be a little annoying, but she is a little difficult to play for a beginner.  So, here is a wonderful website to help you use your character efficiently: League Craft.  This site helps you play your character, choose the appropriate runes and just not suck.


I do not like how you have to have the final blow to earn gold from killing minions or other demigods, but it was compensated by having a constant flow of money over time.

There were also these mastery points which you can use to improve your characters general stats. They were like the talent trees on WOW.

I’m was just happy to see a game completely free, with excellent graphics, awesome gameplay, creative demigods, there was nothing to complain about. Support the game, download it now.

Friday, October 30, 2009

Maplestory: Monkey Trainers...Really?



Monkeys...really?


Quicke: This Cake is Really Just a 2D Image

I’ve heard about Maplestory from some friends and for the most part they liked it at first, but gave up around level 15 because the game just abandoned them like orphan vampires.



It looked super cute and it had nice nostalgic feel with the 2D environment, but it lacked a creative story. It felt very strange to ask monkeys for tutorial steps, no wonder the kingdom was falling apart, the warriors are taught by apes.

I also thought the controls were too much like button mash paradise and the hit detector was shotty. It brought no joy to my life, it just depressed my inner gamer despite the cuteness.

Most MMORPGs have a dynamic story drawing you in, making you interested, active, but Maple Story just slapped your character in with monkeys to guide you.

There was nothing to communicate the character’s motive in the game and I thought carrying around a chair for your character was retarded.

The enemies pop up so much, there was not time to sit and it just looked lame for an adventurer to carry a chair. Just imagine a adventurer on WOW carrying a chair…



enough said.

Maplestory was too simple to enjoy and it just left me a little empty inside.

Thursday, October 22, 2009

Runes of Magic: Nothing New

Runes of Magic

This MMORPG was a copy paste of WOW without the creative designs or creatures you pay 15$ a month for.

What I found to be very annoying was when signing into their account management, I had to create a new account in order to apply for the “free” game. I had to find this on the forum: Runes of Magic Forum for the Login Issue

And do not forget to change your region before you “start game” on the loading screen, because if you forget it will not recognize your ID and password until you change it to the appropriate country.

It was a beautiful game to play, but it failed to be any different from the other MMORPGS I’ve played. Mostly it lacked any unique character races; elves and humans were it, that was it, and pointy ears do not improve hearing people.

My favorite part of the creation was the boob adjuster, only for females, sorry.

Like any other “free” game, there was the option of buying “diamonds” to buy unique items online, but this doesn’t effect the gameplay too much because badass gear still has leather straps holding it together.




Was this false advertising? As with all movies promoting a game. Of course they show awesome battle sequences that never happen in game and even when they do have one featuring in game footage, everyone looked the same and bland.

I’m also confused about what exactly this game was. Why are the elves in exile? Who are we going to fight? Why? Nothing was explained.

Anyway, when you did begin there was an offer for a tutorial, take it, it gives a mount. However, the next fifty million quests are the tutorial, yay repetition….what am I four?

I still do not fully understand why people want to play a human character. It’s boring, you’re a human now, why do you want to play one on a fantasy RPG? I insist on playing a freaky character, because at least I’m something different than a clone of myself who can leap buildings.

To be honest, if you like WOW in a simple format, this is a good game. But it lacks the originality of WOW and fails to present anything unique for the gamer explorer.


Just tell me this doesn't look like a dragonhawk >>

Monday, October 12, 2009

Dungeons and Dragons Online; shoulda, coulda, woulda, wasn't

Quickie: This cake was a lie!

Dungeons and Dragons Online


I have attempted to play the tabletop version of Dungeons and Dragons (DD) with my friends, but the games always seemed to fall through. But I did find Dungeon and Dragons Online (DDO) and it was “free”.

Liars. It was only free until level four. Not only that you have to pay to register and guild and to access some dungeons, what the hell.

It was not a bad game visually, it was actually like Guild Wars in style because it was mostly colored in bland colors like brown. At least World of Warcraft (WOW) had some color, it just felt too real to be fun, no escapism could be found in the repetitive sewer dungeons or towns, which was all you could do, unless you paid.

In other RPGs with my friends, like Exalted, the dungeon master (DM) was a least creative and gave us unimaginable challenges that gave us a mental workout, but with DDO it was the same dungeons with three different monsters.

Not only that, but if you wanted the good equipment you had to go through the dungeon again on a different difficulty. What a horrible way to extend playtime, it’s like a bad NES game tactic.

Also, the character choices are minimal:
human
pointed ear human
husky small human
small human

and the other two choices, dark skinned pointed ear human and molted giant human, the Warforged, weren’t available unless you paid. I will never complain about WOWs verity again after seeing how little imagination went into creating races for DDO.

The way you controlled the character was also very difficult. From what I understand the mouse was used for character movement/targeting and the keyboard dealt out spells, special attacks and abilities. This was at least how I play it, but DDO decided to make the left mouse key attack, requiring you to move with the keyboard.

It was jumpy, hard to control and why the hell did they change a good system? I wonder if they even test their ideas sometimes.

I also do not understand why they include what dice was needed for the attack, even if you didn’t actually use dice rolling in the game.

It was also unbalanced in solo playing, but DD was based on group campaigning, so unless you like groups, I would stick with something else, like Navy Field or WOW, which has excellent balance in solo characters.

Monotonous dungeons, enemies, character designs killed this game for me. I expected time and creativity to be poured into it, but found average graphics covering up horrible gameplay.

DDO was a killjoy to the creative tabletop franchise dooming nerds to their homes and fanfiction. Don’t play it, pretend it never happened.