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Showing posts with label guild wars. Show all posts
Showing posts with label guild wars. Show all posts

Sunday, April 11, 2010

MMORPGs: Stagnet Storytelling Waters



MMORPGs are very fun to play with your friends and a healthy way of escapism into a fantastic world where you can be a bloodthirsty warrior or cunning mage, without ever leaving the comfort of your home. However, I feel MMORPGs in general have slammed into a rut of repetition and I’m wondering about the ultimate future of massive online gaming.

Of course when someone hears MMORPG World of Warcraft automatically comes to mind. I personally love the storytelling and the beautiful world Blizzard created to involve gamers with world events similar to real life.

With the “Cataclysm” expansion coming out soon for WoW, everyone is excited and chatting away about the dramatic changes happening to the world. I am also excited, but I still feel like it’s just a thin cover to keep older players on while immense repetition remains.

Honestly, I forget there is even a story while I’m clicking away through quests without much concern for the outcome. My choices do not matter, I do not need to take quests, the world will do just fine without me completing the dungeon. This is where MMORPGs fail in storytelling, the world ultimately doesn’t change due to player participation.



MMORPGs are becoming stagnated in this lack of flexibility within the world. I think it’s time to change the repetitive quest and create a world where every choice can you change the environment.

Tabletop RPGs consider the player’s choices and by directly engaging players; it makes the story more personal and fun to play. Imagine if your choices on a MMORPG changed the game, it would make the story matter again and engage the player to think wisely.

It would pose new challenges to storytellers, game developers and players, but there is a surplus of creative people up to the challenge of allowing players to shape the game.

I do not believe technology is up to standard to keep up with this immense idea in MMORPGs, but when they can, whomever does it first will blow all other MMORPGs out of the water and bring life back online.



Not everyone will be happy with this new engaging idea, but there could be special servers who just support repetitive quests and flat plots. But, I believe it will re-invent MMORPGs for the better by keeping the player on their toes and playing to see how their choices change the world.

Thursday, October 22, 2009

Runes of Magic: Nothing New

Runes of Magic

This MMORPG was a copy paste of WOW without the creative designs or creatures you pay 15$ a month for.

What I found to be very annoying was when signing into their account management, I had to create a new account in order to apply for the “free” game. I had to find this on the forum: Runes of Magic Forum for the Login Issue

And do not forget to change your region before you “start game” on the loading screen, because if you forget it will not recognize your ID and password until you change it to the appropriate country.

It was a beautiful game to play, but it failed to be any different from the other MMORPGS I’ve played. Mostly it lacked any unique character races; elves and humans were it, that was it, and pointy ears do not improve hearing people.

My favorite part of the creation was the boob adjuster, only for females, sorry.

Like any other “free” game, there was the option of buying “diamonds” to buy unique items online, but this doesn’t effect the gameplay too much because badass gear still has leather straps holding it together.




Was this false advertising? As with all movies promoting a game. Of course they show awesome battle sequences that never happen in game and even when they do have one featuring in game footage, everyone looked the same and bland.

I’m also confused about what exactly this game was. Why are the elves in exile? Who are we going to fight? Why? Nothing was explained.

Anyway, when you did begin there was an offer for a tutorial, take it, it gives a mount. However, the next fifty million quests are the tutorial, yay repetition….what am I four?

I still do not fully understand why people want to play a human character. It’s boring, you’re a human now, why do you want to play one on a fantasy RPG? I insist on playing a freaky character, because at least I’m something different than a clone of myself who can leap buildings.

To be honest, if you like WOW in a simple format, this is a good game. But it lacks the originality of WOW and fails to present anything unique for the gamer explorer.


Just tell me this doesn't look like a dragonhawk >>