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Showing posts with label gamer. Show all posts
Showing posts with label gamer. Show all posts

Friday, April 23, 2010

Earth Eternal: Power to the Credit

What first caught my eye about Earth Eternal was the point it made to having no human characters. No offense to MMORPGs and many other games, but humans are boring to play because they are average to play.

You do not have to download the game to your computer, you can, making the download time faster, but it really doesn’t matter. There are over 20 races to choose from and three body types. It’s very simple and sometimes it’s hard to see the difference between the male and female, but it has a certain charm.

There are only 4 classes to choose from: knight, rogue, druid, mage, and it doesn’t matter what race you choose, there is no benefit to having a fox as a rogue versus a bear, so it’s limited. It would be nice for them to add some advantages to the classes depending on which animal you choose, but I think they were attempting to make it simple and fun for kids.

The graphics took me back to the 90s because it reminded me of “Beast Wars”, innovative for its time, but very primitive when you compare it to WoW or Team Fortress 2. It wasn’t horrible, just a little rough and cartoony.

Controlling your character was pretty much the same as for any MMORPG, but I did not like having to click for my auto attack. It’s supposed to be auto right, so why do I have to click on it? This annoyed me and it’s really my only complaint as for character movement.

However, the major disappointment was when I spoke to a player, Slypaw Rogue, and he told me the new download made the game more focused towards buying credits. . He was a level 47 knight and felt cheated as a long-term player to how they handled credit buying, “It would take years” he wrote, “to get the good armor and weapons” for any free player.

(Another Overhyped Video)^^

It was sad to see how companies forget about the players who were there from the beginning and decided to shaft them of they fun by making money the main point within the game. There is nothing wrong with making money, but doing it tactfully and ensuring even free players can still reasonably achieve the best items is key to keeping players happy and playing.

Sadly, the small uniqueness of no human characters did not keep my interest for long especially when a company is willing to sacrifice player enjoyment for sheer cash intake. Many players are already leaving for better MMORPG pastures and I wish them luck.

Sunday, April 11, 2010

MMORPGs: Stagnet Storytelling Waters



MMORPGs are very fun to play with your friends and a healthy way of escapism into a fantastic world where you can be a bloodthirsty warrior or cunning mage, without ever leaving the comfort of your home. However, I feel MMORPGs in general have slammed into a rut of repetition and I’m wondering about the ultimate future of massive online gaming.

Of course when someone hears MMORPG World of Warcraft automatically comes to mind. I personally love the storytelling and the beautiful world Blizzard created to involve gamers with world events similar to real life.

With the “Cataclysm” expansion coming out soon for WoW, everyone is excited and chatting away about the dramatic changes happening to the world. I am also excited, but I still feel like it’s just a thin cover to keep older players on while immense repetition remains.

Honestly, I forget there is even a story while I’m clicking away through quests without much concern for the outcome. My choices do not matter, I do not need to take quests, the world will do just fine without me completing the dungeon. This is where MMORPGs fail in storytelling, the world ultimately doesn’t change due to player participation.



MMORPGs are becoming stagnated in this lack of flexibility within the world. I think it’s time to change the repetitive quest and create a world where every choice can you change the environment.

Tabletop RPGs consider the player’s choices and by directly engaging players; it makes the story more personal and fun to play. Imagine if your choices on a MMORPG changed the game, it would make the story matter again and engage the player to think wisely.

It would pose new challenges to storytellers, game developers and players, but there is a surplus of creative people up to the challenge of allowing players to shape the game.

I do not believe technology is up to standard to keep up with this immense idea in MMORPGs, but when they can, whomever does it first will blow all other MMORPGs out of the water and bring life back online.



Not everyone will be happy with this new engaging idea, but there could be special servers who just support repetitive quests and flat plots. But, I believe it will re-invent MMORPGs for the better by keeping the player on their toes and playing to see how their choices change the world.

Tuesday, September 22, 2009

PoxNora.com: Magic The Gathering Meets Warhammer



Quickie:Download



PoxNora.com is another one of those sites offering “free” online games. I usually do not sign up for a “free” online game, because eventually it will cost you more than your time and energy, but actual money to buy in game products.

It’s a game where a player clicks on “runes” to open up characters and abilities and place them on the field. The base concept is to defeat the enemies and take their posts, which supply “Nora”, the energy used for spells and such.

The game is simple because there can be a strategy or no planning at all, seems to work, especially if the player is using a pre-made cast of runes.

The player can build their rune cast from scratch, but I would suggest just playing with their pre-made ones, unless spending 20$ on a rune is cool.

I have nothing against PoxNora, or any other site, from making money by offering players really useful game products for cash, especially when “free” play is just as enjoyable as paying for play.

However, I do not like games labeled “free”, but in reality you can only enjoy the game to it’s full potential by buying one of their online gadgets or points from a gift card.

My general rule for applying for “free” games is if they ask for a credit card number don’t apply. The main reason is the “free” game may charge after the trial.

Moving on, PoxNora is a medieval-fantasy world with a mix of Magic the Gathering and miniature wargames, like Warhammer.

The gameplay is very simple and easy to follow. The player has an army, a base who faces an enemy, which the player must defeat.

It takes a little strategy, but it’s not so intense where there is a need for an extreme battle plan. I like it, it’s free, simple, and fun.

Monday, September 14, 2009

The Wii is Losing Hardcore Gamers

When my father bought the Wii for the family, I was ecstatic to try out the motion sensor gameplay.

He bought all the right games: “Mario Galaxy”, “Twilight Princess”, “Mario Party”, it was great, wonderful, until I started playing.

I played “Twilight Princess” on the Gamecube and enjoyed the plot twisting, interactive and tear wrenching gameplay which was all completely lost because of the flippin Wii mote.


Swinging your arm to wield a sword is a novel idea, but once my arm became tired, the immersion was lost. I knew I wasn’t a reincarnated warrior saving Hyrule, but I didn’t need to be reminded with a cramp.

I blame parents who blame video games for causing obesity in children. It’s your child, take the game away, throw out the junk food, but OH NO, that’s asking you, an adult, to change your habits for the betterment of your child.

I fell sorry for Nintendo, because they have almost defeated the purpose of playing a game by attempting to make it healthy.

The Wii does well when focusing on ideas like “Wii Sports”, because it’s short, simple, and doesn’t need hours of play to complete. Furthermore, most of these types of games provide little to no emersion for the player so there is nothing lost when you feel the real pain in your arm from bowling.

Let’s be specific, the Wii is losing their serious fanbase and gaining the casual gamer; a player lost to Xbox and the Playstation. So, despite attempts to make classics new on the Wii, I believe it has seriously backfired because of the lost emersion of the player in the game.

However, Nintendo is far from dead to a serious gamer, mainly because of the option to download old classics and play with an actual controller. This is only a slight saving point for the Wii, because if a game is not enjoyable with the featured controller why bother playing the game? Also, when you have to play old games to enjoy a new system, it defeats the purpose of buying it.



I think they found their error and are attempting to fix it slightly by letting gamers play with a normal controller, but if they continue to turn out tired classics, they will still loose their oldies and just have casual gamers left.

Nintendo needs to try something new with their old classics because goombas are only so impressive and finding temple weapons, like in “Twilight Princess” is a tired collecting strategy dying hard and fast. If they don’t, I guess us fans will have to convert to the X-Box.

Friday, September 11, 2009

Video Games Just for Girls: You got it!

I have to say I totally agree with what this fellow girl gamer is saying. Are females so predictable to the gaining industry to where "OMG PSP LILAC!"


Video Games Just for Girls

...groan...
I can't stand the general stereotypes for women in the gaming world, they are either UGLY, you ain't got no alibi, or a lingerie warrior. That's right, I'm talkin' about all those scantly clad sex-goddesses waiting to wail on your gaming ass.




...yah, like her...

I will admit I rather see a scantily clad female compared to a loin-cloth-wearing...ok, so I think guys are hot, so what? We all know who games are marketed too, teenage boys. Hence the lingerie warrior.

However, I hate how game companies that a simple pink-fru-fru controller is going to engage more girls, while girls in video games are displayed a sex objects, just bitchy, or the brainless princess.

I would love to have a group of researchers actually sit down with girls, who play video games, and ask what they want out of a game. That's all...never happen, but I can dream.